Accessibility Statement

Last updated: September 23, 2026

1. Our commitment

SoulLock.gg wants the Service to be usable by as many people as possible, including players who rely on assistive technologies such as screen readers, keyboard-only navigation, or browser zoom. Our target is the Web Content Accessibility Guidelines (WCAG) 2.1, Level AA. We do not meet it everywhere yet; section 3 lists the gaps we know about.

This statement covers the website at soullock.gg and the SoulLock desktop app, which shows the same pages in its own window.

2. What we do

Measures currently in place include:

  • Semantic HTML, and ARIA labels on many interactive controls, including icon-only buttons and the desktop app's window controls
  • Keyboard navigation for most of the site, with a clearly visible focus outline on buttons, links and form fields
  • Dialogs, such as sign-in, queue alerts, alert sounds and the Live Game Reader notice, that take keyboard focus when they open, close with the Escape key, and return focus to where you were when they close. The Terms screen is the exception: it needs an answer, so Escape does not close it; use I agree, or Quit SoulLock or Sign out.
  • Respect for the operating system's "reduce motion" preference: animations and transitions are cut to almost nothing when you turn it on. In the desktop app, UI animations are off by default and can be switched in Settings under Performance.
  • Hero, item and rank images that, in most places, either have text alternatives or sit next to a visible name, in which case they are marked as decorative so screen readers do not read them twice. Some rank badges have neither yet (see section 3).
  • A dark theme designed for readable text contrast, and a responsive layout that supports browser zoom and a range of screen sizes

3. Known limitations

These are the gaps we know about. We are working on them:

  • Dense data views, such as match tables, scoreboards and statistical grids, are not yet fully optimized for screen-reader navigation. Some rank badges are identified only by a tooltip.
  • Live views update continuously: the queue panel and its timer, the live match card, the Live Focus view, and the camp and objective timers. Most of these updates are not announced to screen readers. The Live Focus view can open by itself when a match starts and rearranges the page when it does; you can stop that with its Auto-focus switch.
  • Some on/off switches, including the one in the queue panel and several in Settings, take their meaning from the text next to them and may be announced by a screen reader without a name.
  • Camp timer and Item Watch alerts are mainly sounds. The countdowns stay visible on screen, but we have not checked that every alert sound has a visual equivalent.
  • The ambient particle animation on the home and landing pages does not yet follow the "reduce motion" preference. It has its own button to turn it off.
  • The desktop app's in-game overlay is not yet generally available. It is a visual aid drawn over the game and is not designed for screen-reader use.
  • Advertising and embedded images from third parties are outside our direct control and may not meet the same standards.

We have not yet completed a formal third-party accessibility audit, so this statement reflects our own assessment and goals rather than certified conformance.

4. Feedback and contact

If you run into an accessibility barrier on SoulLock.gg, or need information in a different format, please tell us. We use these reports to decide what to fix next. Reach us in our Discord community or by email at legal@soullock.gg. We aim to respond to accessibility requests promptly.

5. Changes to this statement

As we improve the Service we will update this statement and revise the "Last updated" date above. See also our Terms of Service and Privacy Policy.

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SoulLock.gg is an independent Deadlock companion site and is not affiliated with or endorsed by Valve. Questions: privacy@soullock.gg.