Abrams — Deadlock Hero Guide

Abrams is a Deadlock hero whose role is to charges into close combat. Across 1,380,602 tracked matches, Abrams has a 51.6% win rate, placing them in the B tier on the SoulLock.gg hero tier list. This Abrams guide covers abilities, base stats, recommended playstyle and live performance.

SoulLock starter plans, authored from each hero's current kit and the current shop. Ability names, upgrade effects and item availability were checked against the installed game files on October 7, 2026. These are starting points for normal six-versus-six matches, not ranked build win-rate results or a fixed shopping script. Buy the defense or utility that solves your present fight before a damage luxury.

Abrams: game plan

Close-range initiator. Abrams wants a fight that stays within arm's reach. His sustain makes short trades recoverable, but it does not make an exposed walk into six enemies safe. Build around reaching a useful wall angle, surviving the first response and keeping one target close enough for follow-up. A missed charge is a reason to back out, not to force a heavy melee.

Reviewed 2026-10-07; balance patch 2026-10-05; game build 6759.

Lane decisions

Last-hit with the shotgun and take space when the enemy must reload or collect a soul. Use Siphon Life when it can reach enemies without putting you past your own cover. Mix shots and light melees into close trades; repeatedly charging a heavy melee gives the opponent an easy parry. If poke prevents you from approaching, buy recovery and keep the wave accessible instead of gambling the lane on a dive.

Team fights

Look for a Shoulder Charge line that ends at a nearby wall and leaves your team able to shoot the target. Turn the camera and check the landing area before using Seismic Impact: landing behind an enemy team can leave your allies too far away. Once a target is controlled, use Siphon Life and short weapon follow-up. Keep your next movement option for leaving the fight when the stun ends or healing reduction arrives.

Strengths

  • Wall stuns create a clear opening for nearby teammates.
  • Sustain rewards controlled close trades and time spent near enemies.

Risks

  • Predictable heavy melees can be parried; healing does not rescue a failed engage.
  • Open spaces, knockback and healing reduction make it harder to stay effective.

Ability investment

  1. Shoulder Charge (ability 2): Work toward the second upgrade for a longer wall stun when your lane gives reliable wall angles. The investment has less value when you cannot connect a charge.
  2. Siphon Life (ability 1): The first upgrade reduces cooldown, giving a useful recovery tool more often. Favor it when frequent short trades are deciding the lane.
  3. Infernal Resilience (ability 3): Take the early health upgrade when surviving the approach matters more than extending a combo. It still does not replace resistance to the enemy's main damage type.

Build decisions

Start with inexpensive close-range sustain and damage, then spend on a purchase that helps you stay connected. Lifestrike is a natural continuation of a melee plan, while Enduring Speed helps when enemies win by spacing. Do not buy every melee upgrade simply because you are Abrams: a defense purchase that lets you complete one charge can be worth more than another damage multiplier.

WhenItemSoulsReason and tradeoff
OpeningMelee Lifesteal800Recover health from safe melee opportunities. It is a sustain purchase, not permission to attempt a heavy melee into an opponent waiting to parry.
OpeningClose Quarters800Supports shotgun follow-up at the range where your kit works. Skip an early damage buy if you cannot stay in lane long enough to use it.
CoreLifestrike3,200Adds healing and a slow to melee contact, helping extend a successful engage. Its value drops when the enemy denies melee contact or heavily cuts healing.
CoreEnduring Speed1,600Movement speed and slow resistance address the approach and the exit. Buy it ahead of more melee damage when kiting is stopping your trades.
SituationalBullet Resilience3,200Choose this against weapon damage that kills you before you can sustain. It will not solve a fight dominated by spirit burst.
SituationalSpirit Resilience3,200Choose this when spells are the main threat during your entry. Identify the damage source rather than buying both resistance items automatically.

Adapt the plan

When enemies group tightly, enter beside your team and create space rather than chasing the lowest-health hero through the entire formation. When they spread out and kite, use cover to shorten the charge approach and protect an ally from a diver. Abrams can contribute by controlling the fight's edge even when an all-in melee build is no longer practical.

References: Abrams ability reference · Current game data · October 5 balance patch

In-game playstyle overview

Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.

Abrams's abilities

  • Siphon Life — Drain health from nearby enemies
  • Shoulder Charge — Charge into the fray, dragging enemies along
  • Infernal Resilience — Regenerate some of the damage you receive
  • Seismic Impact — Smash into enemies from above, stunning them

Abrams base stats

StatValue
Max Move Speed6.4
Sprint Speed1.6
Crouch Speed4.75
Move Acceleration4
Light Melee Damage50
Heavy Melee Damage116
Max Health800
Weapon Power0
Reload Speed1
Weapon Power Scale1
Proc Build Up Rate Scale1
Stamina3
Base Health Regen1.5
Stamina Regen Per Second0.222222
Ability Resource Max0
Ability Resource Regen Per Second0
Crit Damage Received Scale1
Tech Duration1
Tech Range1
Ground Dash Distance In Meters10
Ground Dash Duration0.72
Air Dash Distance In Meters8
Air Dash Duration0.51
OOCHealth Regen0

Abrams lore

Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them. But his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk. No instruction was left for him save for a brief note scrawled in onyx blood that read "Don't let them have it". Abrams hasn't figured where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.

All Deadlock hero win rates & tier list · Abrams builds · Leaderboard

Home · Player search · Hero tier list · Build guides · Leaderboard · Objective timers · Desktop app · SoulLock Pro

Terms of Service · Privacy Policy · Accessibility

SoulLock.gg is an independent Deadlock companion site and is not affiliated with or endorsed by Valve. Questions: privacy@soullock.gg.