Dynamo — Deadlock Hero Guide

Dynamo is a Deadlock hero whose role is to locks down the enemy team. Across 1,023,986 tracked matches, Dynamo has a 51.8% win rate, placing them in the B tier on the SoulLock.gg hero tier list. This Dynamo guide covers abilities, base stats, recommended playstyle and live performance.

SoulLock starter plans, authored from each hero's current kit and the current shop. Ability names, upgrade effects and item availability were checked against the installed game files on October 7, 2026. These are starting points for normal six-versus-six matches, not ranked build win-rate results or a fixed shopping script. Buy the defense or utility that solves your present fight before a damage luxury.

Dynamo: game plan

Team control and recovery. Dynamo's best contribution is often the fight he lets a teammate finish. Kinetic Pulse creates a shooting opportunity, Quantum Entanglement can reposition nearby allies and Rejuvenating Aurora restores the group after a trade. A control-and-recovery build should buy reliable positioning before expensive damage that does not help him reach the right target.

Reviewed 2026-10-07; balance patch 2026-10-05; game build 6759.

Lane decisions

Use Kinetic Pulse when your lane partner can follow the knockup with damage or when you need to interrupt an approach. Keep Quantum Entanglement available against a dangerous timing rather than spending it for a small reposition. Heal from a position where the enemy cannot freely shoot both players. Moving with your partner is more useful than standing far behind them with all three abilities unused.

Team fights

Check where your allies can fire before entering for Singularity. Catching several enemies achieves little when the team is still two corners away. You can also hold the ultimate to stop a diver who reaches your damage dealer. Use Quantum Entanglement's ally option deliberately: an unplanned teleport can remove a teammate from their own firing angle. After the first exchange, regroup for Aurora instead of extending a fight at low health.

Strengths

  • Area control makes a clear opening for team damage.
  • Recovery and ally repositioning let the team reset between exchanges.

Risks

  • A channel can be interrupted, and the enemy knows to watch your approach.
  • Spending heavily on the ultimate can leave your ordinary lane and farming tools weak.

Ability investment

  1. Kinetic Pulse (ability 1): The first upgrade adds a charge for lane control and follow-up. Favor further pulse upgrades when the lane needs more damage and accessible pressure.
  2. Rejuvenating Aurora (ability 3): Invest in the early movement and later cooldown upgrades when your group regularly resets through healing. Do not chase the final upgrade while unable to survive the approach.
  3. Singularity (ability 4): The first radius upgrade helps connect a planned engage. More points are valuable when teammates consistently follow the channel, rather than as a substitute for positioning.

Build decisions

Use cheap lane recovery and movement, then add an entry tool and cooldown support. Warp Stone gives another positioning option so Quantum Entanglement does not have to solve every approach and escape. Healing Booster is a useful alternative when the team's repeated skirmishes make Aurora the main contribution. Refresher is a late coordinated-fight option, not a first shopping destination.

WhenItemSoulsReason and tradeoff
OpeningRestorative Shot800Lets normal lane shooting contribute to your own recovery. It is useful before expensive team-fight purchases when staying in lane is the current problem.
OpeningSprint Boots800Supports joining a rotation in time to use your control. It is an out-of-combat routing purchase, not a way to walk through enemy fire safely.
CoreWarp Stone3,200Provides a direct positioning option for an entry or exit. Pick the endpoint before casting; landing too far from the team still leaves a poor Singularity.
CoreSuperior Cooldown3,200Supports repeated pulse, repositioning and recovery between fights. More frequent basic abilities can be more useful than saving every soul for a second ultimate.
SituationalHealing Booster1,600Improve recovery when allies stay near Aurora and healing is deciding repeated exchanges. Enemy healing reduction can make a defense or positioning purchase more urgent.
SituationalRefresher6,400Consider a second ability cycle after you can survive and the team reliably follows control. Refreshing a missed or isolated channel does not fix the original engage.

Adapt the plan

Against an enemy holding an interrupt for Singularity, look for a shorter pulse-and-weapon exchange or let another teammate start. Against divers, stay near the teammate they want rather than taking the longest flank. When the team is behind, prioritize a safe retreat and a heal reset; spending the ultimate to protect collected souls can be better than fishing for a dramatic multi-hero catch.

References: Dynamo ability reference · Current game data · October 5 balance patch

In-game playstyle overview

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Dynamo's abilities

  • Kinetic Pulse — Release a ground pulse that knocks enemies into the air
  • Quantum Entanglement — Blink in and out of existence
  • Rejuvenating Aurora — Heal yourself and those around you
  • Singularity — Pull in and stun the enemy team

Dynamo base stats

StatValue
Max Move Speed6.7
Sprint Speed1.6
Crouch Speed4.75
Move Acceleration4
Light Melee Damage50
Heavy Melee Damage116
Max Health880
Weapon Power0
Reload Speed1
Weapon Power Scale1
Proc Build Up Rate Scale1
Stamina3
Base Health Regen1.75
Stamina Regen Per Second0.222222
Ability Resource Max0
Ability Resource Regen Per Second0
Crit Damage Received Scale1
Tech Duration1
Tech Range1
Ground Dash Distance In Meters10
Ground Dash Duration0.72
Air Dash Distance In Meters8
Air Dash Duration0.51
OOCHealth Regen0

Dynamo lore

As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate - and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star. But while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all: he has future minds to inspire.

All Deadlock hero win rates & tier list · Dynamo builds · Leaderboard

Home · Player search · Hero tier list · Build guides · Leaderboard · Objective timers · Desktop app · SoulLock Pro

Terms of Service · Privacy Policy · Accessibility

SoulLock.gg is an independent Deadlock companion site and is not affiliated with or endorsed by Valve. Questions: privacy@soullock.gg.