Infernus — Deadlock Hero Guide

Infernus is a Deadlock hero whose role is to lights up enemies and watches them burn. Across 1,766,393 tracked matches, Infernus has a 49.2% win rate, placing them in the C tier on the SoulLock.gg hero tier list. This Infernus guide covers abilities, base stats, recommended playstyle and live performance.

SoulLock starter plans, authored from each hero's current kit and the current shop. Ability names, upgrade effects and item availability were checked against the installed game files on October 7, 2026. These are starting points for normal six-versus-six matches, not ranked build win-rate results or a fixed shopping script. Buy the defense or utility that solves your present fight before a damage luxury.

Infernus: game plan

Sustained burn skirmisher. Infernus turns repeated weapon contact into Afterburn spirit damage. His build therefore needs both enough firing time to ignite a target and enough durability to remain in the fight. This is a sustained-pressure plan, not a dash-first burst combo. A target already burning can still be a better use of your next shots than an untouched target you cannot keep in range.

Reviewed 2026-10-07; balance patch 2026-10-05; game build 6759.

Lane decisions

Use cover to keep firing windows long enough to build Afterburn, then step back while the burn works. Napalm helps slow a reachable target; casting it at maximum range is less useful if you cannot follow with weapon hits. Keep Flame Dash available when the opposing lane can punish an exposed position. Taking a soul and preserving health is often better than following a burning opponent under their guardian.

Team fights

Start from a side angle where you can shoot without spending Flame Dash to get in. Apply Napalm and keep weapon contact on an accessible target. Plan Concussive Combustion around its visible delay: pressure an objective entrance or join an ally's control rather than expecting enemies to stand still. A Flame Dash route should end at cover or allies, not in the middle of every enemy gun.

Strengths

  • Repeated contact keeps pressure on a target after the first trade ends.
  • Flame Dash can reposition and leave damage across a contested route.

Risks

  • Short firing windows and distant targets make it harder to establish the burn.
  • Healing reduction and crowd control punish a build that relies entirely on lifesteal.

Ability investment

  1. Afterburn (ability 3): The first upgrade adds burn damage, supporting a lane plan built on repeated hits. Later burn duration has less value if you never establish the effect.
  2. Flame Dash (ability 2): The first cooldown upgrade gives more opportunities to reposition. Keep using it with an exit route even after it becomes available more often.
  3. Napalm (ability 1): An extra charge helps maintain pressure, and the second upgrade adds lifesteal against heroes. Favor this route when you can consistently connect follow-up shots.

Build decisions

Use modest weapon support to establish Afterburn, then improve the spirit damage and sustain it creates. Toxic Bullets is a response to enemies who heal through long trades; it is not a compulsory first expensive purchase. Escalating Exposure belongs later, when you can apply repeated spirit damage without dying before the stacks matter.

WhenItemSoulsReason and tradeoff
OpeningRapid Rounds800More firing speed supports repeated weapon contact for Afterburn. It does not fix poor range or a lane where you must spend first on recovery.
OpeningHealing Rite800Recover behind cover after a trade so you can keep collecting souls. Enemy hero or objective damage ends the effect, so activate it after disengaging.
CoreSpirit Lifesteal1,600Supports sustain while burn and abilities damage heroes. Healing reduction or a quick burst kill can make resistance a more urgent purchase.
CoreMystic Vulnerability1,600Spirit resistance reduction helps your burn plan after you start landing reliable hits. Prioritize staying in range over amplification you cannot apply.
SituationalToxic Bullets3,200Adds healing reduction to repeated shots against sustain-heavy targets. Buy it because healing is winning the enemy's trades, not just for another damage icon.
SituationalEscalating Exposure6,400Rewards repeated spirit damage with growing amplification. It is an expensive continuation for long fights; buy the needed survival item first.

Adapt the plan

If an enemy can interrupt your approach, shoot from the edge of the fight until that control is used. If healing reduction is already widespread, more lifesteal may fail to change the outcome: buy resistance and improve your route through cover. If your team needs a start, coordinate the delayed explosion with an ally's control instead of dashing in alone.

References: Infernus ability reference · Current game data · October 5 balance patch

In-game playstyle overview

Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.

Infernus's abilities

  • Napalm — Spew napalm that amplifies your damage
  • Flame Dash — Blaze forward, leaving a flame trail in your wake
  • Afterburn — Shoot enemies to set them on fire
  • Concussive Combustion — Stun all nearby enemies after a short delay

Infernus base stats

StatValue
Max Move Speed6.7
Sprint Speed1.6
Crouch Speed4.75
Move Acceleration4
Light Melee Damage50
Heavy Melee Damage116
Max Health830
Weapon Power0
Reload Speed1
Weapon Power Scale1
Proc Build Up Rate Scale1
Stamina3
Base Health Regen2
Stamina Regen Per Second0.222222
Ability Resource Max0
Ability Resource Regen Per Second0
Crit Damage Received Scale1
Tech Duration1
Tech Range1
Ground Dash Distance In Meters10
Ground Dash Duration0.68
Air Dash Distance In Meters8
Air Dash Duration0.47
OOCHealth Regen0

Infernus lore

Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He's happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he's not afraid to dust off the skills he once honed.

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