Wraith — Deadlock Hero Guide

Wraith is a Deadlock hero whose role is to melts isolated targets. Across 1,614,171 tracked matches, Wraith has a 50.7% win rate, placing them in the B tier on the SoulLock.gg hero tier list. This Wraith guide covers abilities, base stats, recommended playstyle and live performance.

SoulLock starter plans, authored from each hero's current kit and the current shop. Ability names, upgrade effects and item availability were checked against the installed game files on October 7, 2026. These are starting points for normal six-versus-six matches, not ranked build win-rate results or a fixed shopping script. Buy the defense or utility that solves your present fight before a damage luxury.

Wraith: game plan

Weapon pressure and target displacement. Wraith needs a sustained firing window, then a clear route out. Weapon damage supplies Card Trick charges, Full Auto improves the window and the current Telekinesis throws a target toward a chosen location. Build for dependable shooting and control rather than treating the ultimate as an old homing projectile that solves the fight on its own.

Reviewed 2026-10-07; balance patch 2026-10-05; game build 6759.

Lane decisions

Shoot from an angle that lets you collect souls and produce cards without crossing the opposing wave. Spend cards when they help win a trade or secure pressure; their suit effects vary, so do not build a lane plan around always drawing the same one. Save Project Mind when you lack information about a rotation. A slightly slower clear is preferable to having no exit when the opposing team arrives.

Team fights

Use Telekinesis to throw or slam an enemy toward your team's firing angle, not beyond everyone's reach. Full Auto is most valuable when you can keep firing through that opening. Keep Project Mind pointed toward a safe endpoint before the fight turns; the teleport has a cast window, so using it only after you are trapped can be too late. After securing space, pressure the objective rather than chasing a target across every lane.

Strengths

  • Weapon pressure supplies cards as well as direct damage.
  • Target displacement can turn an exposed opponent into a team opportunity.

Risks

  • Using the teleport to start every fight leaves no reliable exit.
  • Disarm and concentrated control can waste the firing window your build depends on.

Ability investment

  1. Full Auto (ability 3): The first cooldown upgrade makes your firing window more frequent. Its final unlimited-ammo upgrade is a larger commitment for a plan built around sustained weapon pressure.
  2. Card Trick (ability 1): Extra card capacity supports longer trades. Later damage upgrades are more attractive when cards consistently connect, not just because you generate them.
  3. Project Mind (ability 2): The second upgrade gives a barrier after the teleport. Favor this defensive investment when surviving rotations is more important than another damage upgrade.

Build decisions

Start with practical weapon sustain and magazine support, then decide whether the game rewards clearing grouped enemies or concentrating on one target. Quicksilver Reload offers an ability-linked reload between firing windows. Ricochet is a costly grouped-target option; buying it before you can survive a normal fight can delay the part of the build you actually need.

WhenItemSoulsReason and tradeoff
OpeningExtended Magazine800Provides a longer firing window before reloading. It helps only if you can keep a useful target in sight and does not replace accurate soul collection.
OpeningRestorative Shot800Adds weapon-based lane recovery while you continue trading. Choose recovery before another damage purchase when chip damage is costing you farm.
CoreQuicksilver Reload1,600Imbue an ability you can use during a firing sequence, such as Card Trick, to reload on use when charged. Keep its recharge in mind rather than expecting every card to refill the gun.
CoreBullet Lifesteal1,600Supports recovery while weapon damage is landing on heroes. Resistance or control protection can be more valuable if you are killed before you can shoot.
SituationalRicochet6,400Adds nearby-target pressure when enemies group and helps the weapon plan affect a larger fight. The high cost makes it a poor automatic rush in a losing lane.
SituationalUnstoppable6,400Consider it against control that repeatedly prevents your firing sequence. Use it before incoming stun or sleep instead of expecting an escape after either lands.

Adapt the plan

If enemy movement keeps breaking your weapon window, fight beside an ally who can hold a target and use Telekinesis to improve the angle. If a diver is waiting for Project Mind, keep the teleport defensive and buy the damage-type resistance that makes the first hit survivable. When your team lacks objective pressure, a safe wave push and sustained shooting can matter more than searching for a solo kill.

References: Wraith ability reference · Current game data · October 5 balance patch

In-game playstyle overview

Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. Then teleporting away before anyone can retaliate.

Wraith's abilities

  • Card Trick — Throw homing cards
  • Project Mind — Teleport to the targeted location
  • Full Auto — Boost your fire rate
  • Telekinesis — Lift an enemy, interrupting and silencing them

Wraith base stats

StatValue
Max Move Speed7.2
Sprint Speed1.6
Crouch Speed4.75
Move Acceleration4
Light Melee Damage50
Heavy Melee Damage116
Max Health730
Weapon Power0
Reload Speed1
Weapon Power Scale1
Proc Build Up Rate Scale1
Stamina3
Base Health Regen2
Stamina Regen Per Second0.222222
Ability Resource Max0
Ability Resource Regen Per Second0
Crit Damage Received Scale1
Tech Duration1
Tech Range1
Ground Dash Distance In Meters10
Ground Dash Duration0.68
Air Dash Distance In Meters8
Air Dash Duration0.47
OOCHealth Regen0

Wraith lore

The cornerstone of the New York gambling scene, Wraith's organization is about as open a secret as it comes. However, thanks to a non-trivial amount of bribes, shakedowns, and blackmail, Wraith knows that she's above the law.

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