Wraith is a Deadlock hero whose role is to melts isolated targets. Across 1,614,171 tracked matches, Wraith has a 50.7% win rate, placing them in the B tier on the SoulLock.gg hero tier list. This Wraith guide covers abilities, base stats, recommended playstyle and live performance.
SoulLock starter plans, authored from each hero's current kit and the current shop. Ability names, upgrade effects and item availability were checked against the installed game files on October 7, 2026. These are starting points for normal six-versus-six matches, not ranked build win-rate results or a fixed shopping script. Buy the defense or utility that solves your present fight before a damage luxury.
Weapon pressure and target displacement. Wraith needs a sustained firing window, then a clear route out. Weapon damage supplies Card Trick charges, Full Auto improves the window and the current Telekinesis throws a target toward a chosen location. Build for dependable shooting and control rather than treating the ultimate as an old homing projectile that solves the fight on its own.
Reviewed 2026-10-07; balance patch 2026-10-05; game build 6759.
Shoot from an angle that lets you collect souls and produce cards without crossing the opposing wave. Spend cards when they help win a trade or secure pressure; their suit effects vary, so do not build a lane plan around always drawing the same one. Save Project Mind when you lack information about a rotation. A slightly slower clear is preferable to having no exit when the opposing team arrives.
Use Telekinesis to throw or slam an enemy toward your team's firing angle, not beyond everyone's reach. Full Auto is most valuable when you can keep firing through that opening. Keep Project Mind pointed toward a safe endpoint before the fight turns; the teleport has a cast window, so using it only after you are trapped can be too late. After securing space, pressure the objective rather than chasing a target across every lane.
Start with practical weapon sustain and magazine support, then decide whether the game rewards clearing grouped enemies or concentrating on one target. Quicksilver Reload offers an ability-linked reload between firing windows. Ricochet is a costly grouped-target option; buying it before you can survive a normal fight can delay the part of the build you actually need.
| When | Item | Souls | Reason and tradeoff |
|---|---|---|---|
| Opening | Extended Magazine | 800 | Provides a longer firing window before reloading. It helps only if you can keep a useful target in sight and does not replace accurate soul collection. |
| Opening | Restorative Shot | 800 | Adds weapon-based lane recovery while you continue trading. Choose recovery before another damage purchase when chip damage is costing you farm. |
| Core | Quicksilver Reload | 1,600 | Imbue an ability you can use during a firing sequence, such as Card Trick, to reload on use when charged. Keep its recharge in mind rather than expecting every card to refill the gun. |
| Core | Bullet Lifesteal | 1,600 | Supports recovery while weapon damage is landing on heroes. Resistance or control protection can be more valuable if you are killed before you can shoot. |
| Situational | Ricochet | 6,400 | Adds nearby-target pressure when enemies group and helps the weapon plan affect a larger fight. The high cost makes it a poor automatic rush in a losing lane. |
| Situational | Unstoppable | 6,400 | Consider it against control that repeatedly prevents your firing sequence. Use it before incoming stun or sleep instead of expecting an escape after either lands. |
If enemy movement keeps breaking your weapon window, fight beside an ally who can hold a target and use Telekinesis to improve the angle. If a diver is waiting for Project Mind, keep the teleport defensive and buy the damage-type resistance that makes the first hit survivable. When your team lacks objective pressure, a safe wave push and sustained shooting can matter more than searching for a solo kill.
References: Wraith ability reference · Current game data · October 5 balance patch
Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. Then teleporting away before anyone can retaliate.
| Stat | Value |
|---|---|
| Max Move Speed | 7.2 |
| Sprint Speed | 1.6 |
| Crouch Speed | 4.75 |
| Move Acceleration | 4 |
| Light Melee Damage | 50 |
| Heavy Melee Damage | 116 |
| Max Health | 730 |
| Weapon Power | 0 |
| Reload Speed | 1 |
| Weapon Power Scale | 1 |
| Proc Build Up Rate Scale | 1 |
| Stamina | 3 |
| Base Health Regen | 2 |
| Stamina Regen Per Second | 0.222222 |
| Ability Resource Max | 0 |
| Ability Resource Regen Per Second | 0 |
| Crit Damage Received Scale | 1 |
| Tech Duration | 1 |
| Tech Range | 1 |
| Ground Dash Distance In Meters | 10 |
| Ground Dash Duration | 0.68 |
| Air Dash Distance In Meters | 8 |
| Air Dash Duration | 0.47 |
| OOCHealth Regen | 0 |
The cornerstone of the New York gambling scene, Wraith's organization is about as open a secret as it comes. However, thanks to a non-trivial amount of bribes, shakedowns, and blackmail, Wraith knows that she's above the law.
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